Version 1.4.7 Is Out


SceneMax3D Version 1.4.7 has been released and it's a good point in time to summarize a few new feature in the development environment:

  • Multiple files per game - so far we concentrated on  short, 1 file game with optional added C# files. Starting from 1.4.7 you can build your game from multiple SceneMax3D files so your final code is much more modular and clear
  • Updated rendering & physics engines - we've got JME3.3 & Minie 1.7 responsible for the rendering and physics stuff. This gives us better stability and features 
  • Wordpress Woo Commerce Shop Integration - now everyone can connect to their Woo Commerce shop allowing the development environment to get programs directly from the shop's galleries. What is it good for? well you can build a market place with games & assets and sell them online
  • Programming language enhancements - better collision detection, support joints enumerations and collision checking, Physical Based Rendering, distance and angle checking between 2 models and more

These are the main enhancements added to the software in the past few weeks  and it is updated on a weekly basis 

Files

scenemax3d.exe 161 MB
Jun 24, 2020

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